Using SVG Vector Drawables in Android

Working with icons in Android is a very good practice because icons used in Android application bring reality in applications. More the use of icons, more interactive the application will be. This is because you get a rough idea by just seeing the icon and not reading the text corresponding to the icon. Also, if your user base is not so literate then you should focus more on using some pictorial representations to convey your message to your users through your app.

Not only icons, but images also have the same benefit as that of icons. But the problem that arises here is that for different mobile sizes you have to make different images and icons and place those images and icons in mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi, and so on. This will increase the size of your app. So, is there any way to make only one image or icon and use it in devices of different screen sizes i.e. mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi, and so on?

Yes, we can do that by using a vector file. In order to add this functionality in a mobile application, Android Studio includes a tool called the Vector Asset Studio that is used to add some predefined material icons along with your own Scalable Vector Graphic (SVG) and Adobe Photoshop Document (PSD) as vector files in your android application. But this is not supported in Android 4.4 (API level 20) and lower.

So, in this blog, we will learn how to use SVG Vector Drawables in Android. So, let’s get started.

Adding Support Library

In order to use Vector Drawable in your application, you must add the below line to support vectorDrawables. Add the below code in your module level build.gradle file:

android {
  defaultConfig {
    vectorDrawables.useSupportLibrary = true

dependencies {
  compile ''

Playing with Vector Asset Studio

To start Vector Asset Studio in your application, follow the below steps:

Step 1: In your android studio project, locate your res folder

Step 2: Then move to drawable folder.

Step 3: After that right click on the drawable folder and then click on New > Vector Asset. Below screen will be shown:

In the window available to us, there are two options to include vector files in our app:

  1. Select Asset type as Clip Art — to use Material icons in our project
  2. Select Asset type as Local file(SVG, PSD) — to use your own SVG and PSD file stored in your local system

Apart from choosing Asset type, other options that are present in the Asset Studio window are:

  • Name: Here you can type the name of the vector file and by this name, you will access the vector file in the project. By default, the Asset Studio gives a unique name to all file. The file name can contain lowercase characters, underscores, and digits only.
  • Clip Art: You can select any of the vector assets form the available choices by clicking on the Clip Art.

Note: The Clip Art option is available only when your Asset Type is Clip Art, otherwise instead of Clip Art, an option for Path will be there.

  • Path: This option is present when your Asset Type is Local File(SVG, PSD). Here you can choose the path to your SVG and PSD file.
  • Size: This option tells you about the current size of your asset file. By default, it is 24dp * 24dp.
  • Override: If you don’t want the default size of the asset file, then you can select this option to have your own dimensions for the file.
  • Color: This option is only available when your Asset Type is Clip Art. Here you can select the color that you want to fill in the vector asset.
  • Opacity: You can set the opacity of your Vector Asset by sliding the opacity bar.
  • Enable auto mirroring for RTL layout: In general, the layout that we make are from Left to Right (LTR) but there are certain cases where you have to make an application using the Right to Left(RTL) layout. For example, in many countries, people write from Right to Left(RTL). So, in those situations, you have to mirror your image. In order to do so, you can check this option i.e. the “Enable auto mirroring for RTL layout” option.

So, these were the options that were available in the Asset Studio. Now, let’s use the Asset Type feature to import the material icon and our local SVG and PSD icon.

Using Material Icon

There are a number of predefined material icons present in the Asset Studio. You can use them in your application. To do so, just click on the Clip Art option and select the icon that you want to use.

After selecting the icon, click on Ok > Next > Finish.

Now your icon will be added to your res/drawable folder.

Using SVG/PSD Icon

If you want to use some icons that are not present in the list of predefined icons, then you can add your own icon by selecting the Asset Type as Local File(SVG, PSD) and then select the path of your file by clicking on Path.

After that click on Next > Finish.

Now your icon will be added to your res/drawable folder.

Using Vector Drawable in your project

After adding the Vector Drawable in your project, you can use the Vector Drawable in any of the icon-related widgets such as ImageView or ImageButton.

For example, you can add a layout of your choice and add an ImageView like this:

    android:src="@drawable/myimage" />

Here, myimage is the name of the file of Vector Asset present in the res/drawable folder. This is as simple as adding image file in the ImageView.

The best part about Vector Asset is that you can change it’s color in the xml only, by adding the below line:


This will change the color to the primary color.

If you want to refer to some vector drawable in your code i.e. in you Kotlin code, then you can do this in the same manner as used to access the files present in the res/drawable folder:

val drawable = resources.getDrawable(R.drawable.myimage, theme)

Editing XML code of Vector Asset

Whenever you add some Vector Asset in your project then an xml file is created in the res/drawable folder and this file contains all the properties of the asset file that you have created.

Following is an example of xml code of Vector Asset created by Asset Studio:

<vector xmlns:android=""
        android:pathData="M6,18c0,0.55 0.45,1 1,1h1v3.5c0,0.83 0.67,1.5 1.5,1.5s1.5,-0.67 1.5,-1.5L11,19h2v3.5c0,0.83 0.67,1.5 1.5,1.5s1.5,-0.67 1.5,-1.5L16,19h1c0.55,0 1,-0.45 1,-1L18,8L6,8v10zM3.5,8C2.67,8 2,8.67 2,9.5v7c0,0.83 0.67,1.5 1.5,1.5S5,17.33 5,16.5v-7C5,8.67 4.33,8 3.5,8zM20.5,8c-0.83,0 -1.5,0.67 -1.5,1.5v7c0,0.83 0.67,1.5 1.5,1.5s1.5,-0.67 1.5,-1.5v-7c0,-0.83 -0.67,-1.5 -1.5,-1.5zM15.53,2.16l1.3,-1.3c0.2,-0.2 0.2,-0.51 0,-0.71 -0.2,-0.2 -0.51,-0.2 -0.71,0l-1.48,1.48C13.85,1.23 12.95,1 12,1c-0.96,0 -1.86,0.23 -2.66,0.63L7.85,0.15c-0.2,-0.2 -0.51,-0.2 -0.71,0 -0.2,0.2 -0.2,0.51 0,0.71l1.31,1.31C6.97,3.26 6,5.01 6,7h12c0,-1.99 -0.97,-3.75 -2.47,-4.84zM10,5L9,5L9,4h1v1zM15,5h-1L14,4h1v1z"/>

You can change the width, height, viewportWidth, viewportHeight, fillColor in the xml file. In-fact, for Android 5.0 and higher, Vector Asset Studio supports all the elements of the Drawable and VectorDrawable. So, you can use all those elements in your xml file that was generated by the Asset Studio.


In this blog, we learned how to use the same image or icon with different sizes of devices without losing the quality of the image. We can do so by using the SVG Vector Drawable in our project. We saw how to add the Vector Assets in our application. In the last, we saw how to change the properties of Vector Asset by altering the XML file generated by the Vector Asset Studio. That’s it for this blog.

Keep Learning :)

Team MindOrks!